Display <-> Change
is used to switch from the Display mode to the Edit mode for changing the displayed object and vice versa or to change the processing mode of a display transaction from Display to Change or vice versa. When calling this function, no screen change is carried out and the currently active object remains active on the screen; only the processing mode changes.In contrast to Create (Function), Display (Function), and Other <object> (Function), Display <-> Change remains on the current data screen of the task. There is no need to return to the initial screen.
Function Names
Deactivation After the Selection
If the two functions Display -> Change and Change -> Display are available and the user chooses one of them, then the chosen function is inactive on the corresponding data screens, that is, it is dimmed in the pull-down menu. The second function, however, is active.
Access
Function Key |
Pull-Down Menu |
Pushbutton |
Access Character |
Icon |
The function is not assigned to a function key. |
Menu <Object> (after Save or Post (Function))) |
The function is not displayed as a pushbutton. |
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Technical Notes
When switching from the display mode to the change mode, the data of the object has to be read again as changes might have been made in the meantime. The necessary locks have to be set as well.
If the user has saved an object in the Change mode with Display <-> Change, the system automatically switches back to the display mode and the lock on the object is released.
The automatic switch is also performed, if the user chooses Display <-> Change for an object component within a list of object components and switches to the Change mode. If the user, subsequently, switches to another object component with
Previous <object component>, Next <object component> (Functions), Next <object component> or Other <object component> (Function), the system is the display mode for the new object component displayed.
Cross-References