Render To Window

Use

You can use the Render to File command to access the Render To window, from where you can render and save the current 3D file to one of a number of 2D formats.

Features

Fields and Checkboxes

Functional Description

Save in

Selects a destination into which to save the file

File Name

The name for the saved file

Save as Type

The format in which you want to save the file.

Save

Saves the file in the selected format with the current export settings

Settings

Establishes export properties for the selected format. This option is only available if the selected format contains export properties.

Render

Displays the current renderer and settings, and is used to open the Properties window and modify the settings for the selected renderer.

  • Settings: Establishes render properties for the selected renderer

Time Output

If the current file is animated, set the animation range. These options are only available if the selected file contains animation.

  • Single Image: Generates a single image. That is, generates the current scene state as the saved file.

  • All animation sequence [current number of frames]: Saves the total number of frames as individual image files. That is, as a sequence of images. The number of files that are created equals “seconds duration*FPS”. For example, if the animation is 5 seconds long and the FPS=30, 150 files are created.

  • Range: Specifies the first and last frame numbers to save that number of image files

  • Custom frames: Specifies a custom number of frames to save as individual image files. That is, as a sequence of images. For example, if the animation is 5 seconds long and the FPS=30, usually 150 files would be created. However, if you enter 50 in the Frames field, only 50 files are created.

    • Frames: Determines the number of frames to save as individual image files

    • FPS: The frames per second, that is, the number of frames of an animation sequence that are displayed every second. This setting reflects on the playback system as various film, computer, and TV playback systems differ.