Render Properties Window
Use
You can use the Renderer Properties window to modify default settings for the selected raster renderer. These include output size, the type of raster renderer, and general rendering settings. It includes tabs that are specific to the selected renderer, and is opened using the Render menu, Rendering toolbar, or the Raster Illustration tool.
Features
The functions provided by the different parts of the Render Properties window are the following:
Output Tab Page
This tab page is common to all renderer types and is used to establish the renderer output settings.
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Fields and Checkboxes |
Functional Description |
|---|---|
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Preset |
Used to select a preset paper size for the rendered scene |
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Output Size |
Used to select the resolution and output size to use when rendering the scene |
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Width |
Determines the width and unit of measure of the rendered scene |
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Height |
Determines the height and unit of measure of the rendered scene |
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Resolution |
Used to determine the resolution of the image or how many pixels are defined in the boundary of a square inch, when rendering |
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Orientation |
Used to select an orientation when rendering (portrait or landscape) |
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Margins (Millimeters) |
Controls the margin settings |
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Render with Alpha Channel |
Used to select a transparent background when rendering the scene |
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Image Format |
Used to select the pixel format (color depth) to use when rendering the scene. |
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Close Statistics after Rendering |
Closes the Render Statistics window after the render is complete. |
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Render in New Window |
Displays the rendered scene in a separate window |
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Show Output Size |
Used to display the output size of the illustration on the screen |
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Watermark |
Controls the watermark settings.
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Render |
Renders all selected files to the selected format |
Raytracer Tab Page
This tab page becomes active when the Raytracer renderer is selected from the Render menu. It is used to control a number of raytrace render options including antialiasing and shadows.
|
Fields and Checkboxes |
Functional Description |
|---|---|
|
Antialiasing |
Used to select the amount of antialiasing to apply. The higher the value, the smoother the rendered output. Note that the higher values slow down the processing speed.
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Double-Sided Polygons |
Renders both sides of all faces. Used when you need to render the inside and the outside of objects, or if you have imported complex geometry in which the face normals are not properly unified. Selecting this option increases the rendering time. |
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Filter Texture Maps |
Filters the texture mapping. The texture value for each pixel is calculated using the average of the nearest texture elements to produce smoother results and works with both ray tracing and outline render. |
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Raytrace Reflections |
Applies true reflections using ray tracing from the camera view back to the light source. Models mapped with raytrace reflections act as mirrors. |
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Refraction |
Applies refraction to the rendered scene |
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Shadows |
Applies hard shadows to the rendered scene |
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Soft Shadows |
Applies soft shadows to the rendered scene |
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Use Multithreaded Rendering |
Uses all available processors to render the scene and increase the speed of rendering. This option is dependent on the number and power of your processors. |
Software Z-Buffer Tab Page
This tab page becomes active when the Software Z-buffer renderer is selected from the Render menu. It is used to control antialiasing and rendering of additional items.
|
Field |
Functional Description |
|---|---|
|
Antialiasing |
Used to select the amount of antialiasing to apply. The higher the value, the smoother the rendered output. |
|
Render Additional Items |
Renders all additional items such as the grid, axis, and others |