3D Actions Menu
Use
The 3D Actions menu can be used to perform a number of functions, including flying the camera to the selected objects and unifying normals.
Features
The following options are available from the menu:
|
Menu Option |
Functional Description |
|---|---|
|
Bake Transformation |
Fixes vertices in place by removing any transformations that are on an object and fixing the vertices into that transformed position. It works both on the whole scene and on a selection (see Bake Transformations). |
|
Convert to Double-Sided |
Duplicates object polygons to display the same surface on the front and back faces of the objects (Converting to Double-Sided). |
|
Fix Bone Hierarchy |
Fixes the bone hierarchy in the model |
|
Fly Camera to Selection |
Zooms into the viewport to focus on the selected objects. |
|
Go to URL |
Used for PMI notes that contain a URL. Moves to the nominated URL.
|
|
Invert Faces |
Inverts all faces. |
|
Invert Faces and Normals |
Inverts all faces and normals |
|
Invert Normals |
Inverts all normals |
|
Join Equal Points |
Joins all the points that have equal (coincident) x,y,z coordinates. |
|
PMI to Plain Text |
Converts all PMI to plain text |
|
Randomize Objects |
Used to perturb the surface of the model or object by small, random amounts, while maintaining correct normals so that the object still looks smooth. |
|
Remove Degenerate Triangles |
Removes all degenerate triangles from the scene or from the selected objects depending on your selection. |
|
Remove Duplicate Faces |
Removes all duplicate faces from the scene or from the selected objects depending on your selection. This option is helpful if you want to optimize the model size and render speed. |
|
Remove Duplicate Materials |
Removes all duplicate materials from the scene or from the selected objects depending on your selection. This option is helpful if you want to optimize the model size and render speed. |
|
Remove Duplicate Meshes |
Opens the Remove Duplicate Meshes window. You can remove all duplicate meshes from the scene or from the selected objects depending on your selection. This option is helpful if you want to optimize the model size and render speed.
|
|
Unify Normals |
Opens the Unify Normals window and is used to align all surface normals in the same direction. |
|
Separate by Materials |
Separates meshes if an object contains meshes with separate materials. The resulting meshes have a single material and as many objects are created as there are materials. |
|
Separate Meshes |
Groups a model that is grouped under one object but made up of a number of separate meshes, as separate meshes under the objects name |