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Purpose

Long texts are individual text objects. They consist of several, usually complete sentences that belong together. When you call up long text objects, they are converted to XML before you translate them in the long text editor. When you save the finished translation, the text is converted back to its original format.

Long texts can contain links to glossary entries, transactions, and other long text objects. You need to check these links to ensure they work correctly.

Unlike the short text editor, the long text editor does not have a proposal pool. The translation status is determined by comparing the source and target text versions in the system instead. The system regards a long text object as new if no target text exists for the source text. The system regards a long text object as modified if the source text version does not match the existing target text version. This situation can sometimes arise as a result of a purely technical change with no effect on the contents of the source text itself.

The long text editor consists of two sections. The source text is displayed in the upper section. You enter your translation in the lower section of the screen. You can determine how much of the screen is taken up by the source text, and how much by the target text, by maintaining your settings or by changing the ratio in the editor itself. For more information, see Maintaining Long Text Editor Settings and Functions in the Long Text Editor .

Integration

ABAP-based Texts

In the ABAP environment, long text objects are translated in the long text editor.

To access the long text editor and translate long texts, you can:

  • Perform sequential processing in a worklist
  • Double-click a specific object in a worklist

    For more information on these two options, see Translating Objects via a Worklist .

  • Access an object directly from the initial screen of SE63

    To do this, choose Translation → ABAP Objects → Long Textsor Translation → Non-ABAP Objects → Interface Texts (Sentences.)This takes you to a dialog box that enables you to select the required object type. In the dialog box that is now displayed, enter the technical name of the object and, depending on the object type, additional technical information and choose Edit. The long text editor is opened. If you know the shortcut for the object type, you can enter it directly in the command field and access the object this way instead. (See Translating Objects Directly ).