UV Remap
Use
UV remapping is a facility to compress multiple maps and create a single UV map. For example, some file formats don’t allow multiple texture maps, or you may wish to combine several maps into a single UV mapping, so UV mapping is required before saving.
You can take the mapping in a UV map and map it onto another. The settings determine how textures are remapped, whether textures are to be combined, and how they’re combined.
UV remapping can also be used to untile a tiled bitmap. If a tiled texture is remapped to its existing UV channel, it’s replaced with a new texture, which is no longer tiled but has the same visual appearance. That is, the original image is replicated many times in the new map. To preserve image detail, the new untiled texture may be larger than the original (up to a maximum of 1024 x 1024 pixels).
Activities
Remapping UVs
-
Choose
on the UV Mapping toolbar. The Remap/Combine Textures window is displayed. -
Make your selections as required and choose Remap.