Remap/Combine Textures Window
Use
You can use the Remap/Combine Textures window to take the mapping in one UV map and map it onto another. The settings in the window determine how textures are remapped, whether textures are to be combined, and how they are combined.
Features
|
Fields |
Functional Description |
|---|---|
|
Map |
The name of the map |
|
Material |
The name of the material that uses this map |
|
Type |
The type of map. For example, diffuse, bump, or an ambient occlusion map. |
|
Tiled/Scaled |
Indicates whether the map is tiled or scaled. |
|
Object |
The name of the object on which this map appears |
|
UV Channel |
The number of the UV channel to which this model is applying this material |
|
Remap Texture |
The type of remapping to apply to the selected texture maps
|
|
Combine Textures |
The texture maps to combine, and the way in which they will be combined
|
Activities
Opening the Remap/Combine Textures window:
Choose UV Remap on the UV Mapping toolbar