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 Conflict Rules

Definition

Rules that define the relationships between operational conditions/types within an operational group.

Use

The operational conditions and types that are compatible with one another are defined within an operational group (for example, mechanical or electrical). These must therefore be assigned to the operational groups before the conflict rules are defined.

Structure

The system uses conflict rules to compare the current operational condition or type with the one to be switched, and displays the result on the screen. Conflict rules can be general or user-defined.

General Conflict Rules

No definitions are required. The system assumes that a combination of different operational types always leads to a conflict. The check produces the following results:

  • N = Note

  • E = Error message

Note Note

  • The operational type cannot be overwritten.

  • Operational conditions do not have any effect on the conflict verification.

  • It is not possible to define asymmetrical rules.

End of the note.

User-Defined Conflict Rules

If conflict rules have been defined in Customizing, then the system differentiates between the following results in a check:

  • N = Note

  • W = Warning

  • E = Error message

Note Note

  • The operational type can be overwritten.

  • Operational conditions do have an effect on the conflict verification.

  • It is possible to define asymmetrical rules.

  • The system interprets missing rules as errors.

End of the note.

Example

Example of general conflict rules:

If the operational conditions CLOSED and LOCKED belong to the same operational type, then their combination does not lead to a conflict.

Example of user-defined conflict rules:

For example, a user-defined conflict rule states that the operational condition LOCKED can follow the operational condition CLOSED, but the operational condition CLOSED is not allowed to follow the operational condition LOCKED.

Example calculation of the number of user-defined conflict rules:

In an operational group E (= electrical), there are two operational conditions ON and OFF, each with three operational types RED, YELLOW and WHITE. There are therefore six possible combinations of operational condition and operational type. When the rules are created, all of these combinations can also be reversed, so that a total of 36 (= 6 x 6) conflict rules are defined in Customizing.