To display or edit an object, open it in the object editor.
More information: Edit Object
If you have opened multiple objects, the different object editors are displayed as tab pages. The tab page index (with the names of the objects and icons for the object types) is positioned at the bottom of the window.
You can call the object editor for an object as follows:
● Create a new object
● Open an object in the navigation area by double-clicking
● Drag an object from the navigation bar to the work area of the application window by using drag and drop
● Double-click an object reference (forward navigation)
This means that you can open a data type from the object editor for a message type.
All object editors have the same basic structure for all object types (illustrated in graphic below).
The header displays the following information about the object.
● Object Key
The object key comprises the software component version, namespace and name and is defined when an object is created.
More information: Creating Objects
Contains a language-specific short description for the object. The maximum character length is 250 characters.
More information: Editing Language-Specific Texts
Displays the status of the object.
More information: Change Lists.
Choose View → Header () to show or hide the header area.
In this area you can display and edit the object. This area contains the object-type-specific functions and information.
The work area is specially adapted to the individual object type. For more information, refer to the documentation for the object type.
● This area displays the documentation for the object. You can show or hide this area as required.
● Choose View → Documentation () to show or hide the documentation editor.
● More information: Assign Object Documentation
● This area displays the maintenance log. You can show or hide this area as required.
● Choose View → Processing Log () to show or hide the processing log.
● More information: Checking Objects
You can detach the object editor from the application window of the ES Builder. To do so, choose View → Detach Window ().