The editor framework architecture is composed of the following parts:
Wizard Framework: A set of APIs on which the editor framework is built, and provides such things as a set of components for use in editors and a data model for maintaining edited data.
Editor Framework: A set of APIs that are divided into the following parts:
UI and Flow Layer: Builds and renders the editor, manages the data that is edited in the editor and operates the data handling layer.
Data Handling Layer: Loads and saves the data that is edited in the editor.
Custom Editor: A portal application that contains Java classes and other files for implementing a custom editor for editing PCD objects.
For information on building a custom editor, see How to Build an Editor.