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 Using TexturesLocate this document in the navigation structure

Use

A texture is an image file that you can use to fill an area. The texture consists mainly of a pattern that can be placed next to and on top of itself repeatedly without the interface being visible.

You can use any image file in the format BMP, JPEG, PNG, or GIF as a texture.

Procedure

Adding a New Texture

  1. Use the secondary mouse button to click on Textures in the list of elements.
  2. Choose Add Texture… from the context menu.
  3. Browse to the required file in the file directory and click Open.

The image file is now stored as a new texture and can be assigned to an area.

Formatting Areas with a Texture

  1. Select the required area.
  2. Click on the arrow to the right of the Structure field in the Area Properties property.
  3. Select the required texture from the preview.
    Note

    If you know the name of the texture you require, you can enter it directly into the field.

  4. Choose the required entry in the Texture Mode property:
    • Tile: The texture is placed next to and on top of itself until the entire area is filled.
    • Stretche The texture is stretched to fill the entire area.
    • Current Size: The texture remains in its original size and is aligned to the top left-hand corner.
    • Center: The texture remains in its original size and is aligned to the center of the drawing area.
    • Fit: The texture is increased in size proportionally so that it is aligned to the left and fills the entire height of the area.
    • Center Fit: The texture is increased in size proportionally and placed in the center of the area.