
To display or edit an object, open it in the object editor.
More information: Edit Object
If you have opened multiple objects, the different object editors are displayed as tab pages. The tab page index (with the names of the objects and icons for the object types) is positioned at the bottom of the window.
You can call the object editor for an object as follows:
This means that you can open a data type from the object editor for a message type.
All object editors have the same basic structure for all object types (illustrated in graphic below).
Header
The header displays the following information about the object.
The object key comprises the software component version, namespace and name and is defined when an object is created.
More information: Creating Objects
Contains a language-specific short description for the object. The maximum character length is 250 characters.
More information: Editing Language-Specific Texts
Displays the status of the object.
More information: Change Lists .
Choose View → Header () to show or hide the header area.
Work Area
In this area you can display and edit the object. This area contains the object-type-specific functions and information.
The work area is specially adapted to the individual object type. For more information, refer to the documentation for the object type.
Documentation Area
Maintenance Log Display Area
You can detach the object editor from the application window of the ES Builder. To do so, choose View → Detach Window ().