!--a11y-->
Identifying Interaction Components for
Generation 
You use this procedure to identify the interaction components (objects related to user interface), based on the specific changes you have made to these objects.
Use the table below to identify main and dependent objects to be generated based on the specific changes you make.
Main object |
Changes |
Dependent objects (along with main object) to be generated |
|||
Tile |
Tile Set |
Business Component |
Application |
||
Tile |
Change the caption |
! |
|
|
|
Model anchors |
! |
|
|
|
|
Reposition or resize the controls |
! |
|
|
|
|
Add, delete or replace any control other than a combo control |
! |
|
|
|
|
Replace the invoked find choice window in the choice control |
! |
|
|
|
|
Write or change scripts |
! |
|
|
|
|
Model hyperlinks |
! |
|
|
|
|
Add or remove a custom popup |
! |
|
|
! |
|
Model an image control |
! |
|
|
|
|
Add a custom resource |
! |
|
|
|
|
Tile Set |
Change caption or tool tip |
|
! |
|
|
Reposition the tiles |
|
! |
|
|
|
Add, delete or replace the tiles |
|
! |
|
! |
|
Model anchors |
|
! |
|
|
|
Change the anchor mapping |
|
! |
|
|
|
Write or change scripts |
|
! |
|
|
|
Add or remove a custom popup |
|
! |
|
! |
|
Add a custom resource |
|
! |
|
|
|
Business Component |
Change caption or tool tip |
|
|
! |
|
Reposition the tile sets |
|
|
! |
|
|
Add, delete or replace tile sets |
|
|
! |
! |
|
Model anchors |
|
|
! |
|
|
Create anchor mapping |
|
|
! |
|
|
Write or change scripts |
|
|
! |
|
|
Add, remove or change object library reference |
|
|
|
! |
|
Add a custom resource |
|
|
! |
|
|
Application |
Change the caption |
|
|
|
! |
Reorder the included business components |
|
|
|
! |
|
Add, delete or replace business components |
|
|
|
! |
|
Write or change scripts |
|
|
|
! |
|
Link the hyperlink source and target |
|
|
|
! |
|
Model hyperlink targets |
|
|
|
! |
|
Add, remove or change object library reference |
|
|
|
! |
|
Add a custom resource |
|
|
|
! |
|