In this step, you can make the settings for determining the energy and fuel consumption of your fleet objects.
Note that the common ways in which energy consumption is measured are already contained in the standard settings.
The design of the settings is outlined below.
Energy consumption for fleet objects can be calculated based on:
However, the representation of consumption can vary in different countries. For example, you would define for Europe that fleet object consumption is usually specified in liters per 100 km, whereas in the United States, this would be miles per gallon (MPG). Nevertheless, the latter is still a distance-based calculation.
Technically speaking, consumption is represented as volume consumption per unit of time, or per unit of distance.
You can also find both these settings in the first table, and you must then only change them if you have defined a new unit of measurement for consumption. There is no reason to do this for fuel consumption.
All display units of the same dimension (for example, volume consumption per unit of distance) are grouped together with the display units of the inverse dimension (for example, distance per unit of volume consumption). On the detail screen, you can assign the accompanying display units to a unit group.
Check the standard settings. Generally, you do not have to make any changes.