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Definition

The following attribute bundles (global classes) are available:

For more general information and graphics showing which attribute bundles are used where, see Overview of Customizing Classes.

Use

All attribute bundles can be used to create customizing objects (for more information, see Customizing Objects). However, an attribute bundle might not be valid for a specific graphics proxy. For example, a structure graphic does not need axis bundles. You can find relevant information in the documentation for the graphics proxy you want to use.

You can use the method SET in IF_CUSTOMIZING to change the attributes of a customizing object. Each attribute bundle has constants (static attributes) for all the values that you can set (the names of the constants start with CO_).