A behavior profile is a unit within OITF’s state manager that contains information about how an object should respond to an event.
OITF’s state manager uses a behavior profile to capture (model) the behavior of an object belonging to an object family. To accomplish this, it uses generic concepts like state, transition, action, guard condition, entry action and exit action.
You define behavior profiles in Customizing by choosing
.To define a behavior profile, you need a name and a description. For example, the High Tech Software Entitlement Demo application uses the following behavior profile:
Object Family |
Description |
---|---|
ISHT_BP_ENTIT_PER |
ISHT: BP for Perpetual Entitlements |