Physics.Builder |
Physics.Builder.withAdaptiveTimestep(java.lang.Boolean adaptiveTimestep) |
If set to true then timestep will be adapted intelligently.
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Physics.Builder |
Physics.Builder.withBarnesHut(BarnesHut barnesHut) |
It's a quadtree based gravity model.
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Physics.Builder |
Physics.Builder.withEnabled(java.lang.Boolean enabled) |
Enables physics system.
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Physics.Builder |
Physics.Builder.withForceAtlas2Based(ForceAtlas2Based forceAtlas2Based) |
Represents physics model similar to BarnesHut.
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Physics.Builder |
Physics.Builder.withHierarchicalRepulsion(HierarchicalRepulsion hierarchicalRepulsion) |
Hierarchical Repulsion model used in Physics.
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Physics.Builder |
Physics.Builder.withMaxVelocity(java.lang.Double maxVelocity) |
Maximum velocity of nodes set in order to increasing time to stabilization.
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Physics.Builder |
Physics.Builder.withMinVelocity(java.lang.Double minVelocity) |
Minimum velocity of nodes.
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Physics.Builder |
Physics.Builder.withRepulsion(Repulsion repulsion) |
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Physics.Builder |
Physics.Builder.withSolver(java.lang.String solver) |
Indicates which solver should be used.
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Physics.Builder |
Physics.Builder.withStabilization(Stabilization stabilization) |
Indicates whether network should be stabilized on load using default settings
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Physics.Builder |
Physics.Builder.withTimestep(java.lang.Double timestep) |
Because a simulation is discrete, each iteration is done in particular interval.
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