Geometry Transform Tab Page

Use

You can use the Geometry Transform tab page to define the scene transformation matrix that is used to rotate the current scene. It is used to rotate the scene in the X,Y, and Z axes.

The following examples show a scene rotated to 0, 0, 0 degrees, and to 90, 0, 180 degrees.



Rotation values 0,0,0


Rotation values 90,0,180