Tools Right-Click Menu
Use
You can use this menu to perform a number of functions including moving the pivot point and removing duplicate materials. Certain options are only available depending on the current file type, and whether or not objects are selected. For example, if you right-click in the viewport with an object selected, the pivot point commands are available. Many of these commands are also available from the 3D Actions menu, accessed via the menu bar (see 3D Actions Menu).
Features
The following options are available from the menu:
|
Menu Options |
Functional Description |
|---|---|
|
Move Pivot Point to Object Center |
Moves the pivot point to the center of the object |
|
Move Pivot Point to Scene Center |
Moves the pivot point to the center of the scene |
|
Move Pivot Point to Selection Center |
Moves the pivot point to the center of the selection |
|
Replace Selection |
Replaces the selected part. The File Open window displays, from which you can select an alternative file and then execute the Replace command. |
|
Fly Camera to Selection |
Zooms into the viewport to focus on the selected objects. |
|
Randomize Objects |
Perturbs the surface of the model or object by small, random amounts, while maintaining correct normals so that the object still looks smooth. |
|
Remove Duplicate Faces |
Removes all duplicate faces from the scene or from the selected objects depending on your selection. This option is helpful if you want to optimize the model size and render speed. |
|
Remove Duplicate Materials |
Removes all duplicate materials from the scene or from the selected objects depending on your selection. This option is helpful if you want to optimize the model size and render speed. |
|
Remove Duplicate Meshes |
Opens the Remove Duplicate Meshes window. You can remove all duplicate meshes from the scene or from the selected objects depending on your selection. This option is helpful if you want to optimize the model size and render speed.
|
|
Collapse Hierarchy |
Collapses all subobjects in the hierarchy onto the selected object. For more information, see Collapsing a Hierarchy in the following section. |
|
Trim Hierarchy |
Trims a selected number of levels of subobjects from the selected object hierarchy. |
|
Separate Meshes |
Groups a model that is grouped under one object but made up of a number of separate meshes, as separate meshes under the objects name |
|
Separate by Materials |
Groups an object that made up of a number of separate materials, as separate objects under the objects name. |
Activities
Collapsing a Hierarchy
The Collapse window provides options for dealing with hidden nodes in the Scene tree when collapsing the hierarchy. You've two options – the hidden nodes can either be included in the collapsed mesh, or removed altogether.
To collapse a hierarchy, proceed as follows:
-
Do one of the following:
-
Select the objects that you wish to collapse within their containing folder in the 3D Objects list.
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Select the folder in the 3D Objects list for which you want to collapse its objects.
-
-
Right-click over one of the selected objects and select .
-
In the Collapse window, make your selections for the hidden nodes, and click OK.

