Navigation Toolbar
Use
The Navigation toolbar displays automatically when you open a scene. You can use it to select viewports to display, apply render modes to the scene, and control various display elements such as smoothing and materials. You can also select the display renderer with which to render scenes while you work.
Features
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Menu Option |
Functional Description |
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Viewports |
Used to select the viewport layout in which to view the current model |
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Display Renderer |
Selects the renderer that determines how the scene is rendered while you work |
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Displays each object as solid |
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Displays each object as transparent |
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Displays each object as a solid rendering with outlines overlaid on top. |
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Displays each object as solid with outlines (only silhouette and crease edges are shown). |
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Displays each object as solid with outlines with material color overrides. The object material colors can be replaced or blended with other colors using the Display Settings panel. |
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Lights |
A menu to select and display lights in the scene. Active lights are used in Solid or Transparent mode. Some lighting is useful when examining certain objects to get a sense of depth. |
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Smoothing |
A menu to select and display smoothing to objects. Smoothing is helpful in improving the look of the objects. |
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Materials |
A menu to select and display material settings for the scene |
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Scene Settings |
A menu to select various scene-specific display settings |
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Show Output Size |
Displays the model in the selected paper size |
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View |
Various preset and user-defined camera views to display scenes including displaying scenes in perspective and through orthographic and isometric viewpoints. |
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Viewport Layout Icons |
Selects the viewport layout in which to view the current model.
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: Visualizes how images and scenes in the 3D viewport appear on a printed page.
: The camera moves around a point of rotation (focal point) to orbit the scene.
: Moves the camera through the 3D scene as if you’re walking on the plane of the ground.
: The camera moves around a point of rotation (focal point) to orbit the scene. There’s a restriction whereby the object always remains on the Z axis and the camera isn’t able to rotate all the way around an object.
: Moves the camera through the 3D scene as if you’re flying. The Fly Mode tool differs from the Walk Mode tool, in that it doesn’t fix the camera to a particular height.
: Magnifies or reduces the magnification of images and scenes.
: Pans images and scenes in the 3D viewport. The camera is rotated around a vertical axis.
: Displays scenes as they best fit within the viewport.
: Display scenes in their standard view.