Transformation Tab Page

Use

The Transformation tab displays the selected 3D objects geometry and transformation information including the transform values (position, rotation, scale, and shear) of the selected objects along the axes. These are displayed encoded in a matrix and are relative to the world coordinate system by default.

An object’s “extents” are its maximum dimensions in X, Y, and Z. These are the dimensions of the rectangular bounding box that surrounds the object in local object coordinate system.

You can edit the selected object’s name. If you select multiple objects and edit the name, the names of all selected objects are changed.

Features

The following table displays the different elements and the descriptions:

Element

Functional Description

Relative to Parent Coordinate System

The position, rotation, scale, shear, and transform matrix values relative to the parent coordinate system.

Position

Sets the position of the object along the X, Y, and Z axes. The values are relative to the parent coordinate system if it is a child object and the Relative to Parent Coordinate System check box is selected.

Rotation

Sets the object’s rotation about the X, Y, and Z axes. The values are relative to the parent coordinate system if it is a child object and the Relative to Parent Coordinate System check box is selected.

Scale

Sets the object’s scale along the X, Y, and Z axes. The values are relative to the parent coordinate system if it is a child object and the Relative to Parent Coordinate System check box is selected.

Shear

Sets the object’s shear along the X, Y, and Z axes relative. The values are relative to the parent coordinate system if it is a child object and the Relative to Parent Coordinate System check box is selected.

Roll

The angle of roll for the selected camera.

Billboard

Adjusts a node’s transformation dynamically, based upon the camera position.

Billboarding has the following modes:

  • View: Keeps local Y pointing UP and X pointing right (relative to the viewer).

  • Y-Axis: Allows node to rotate around local Y to keep Z pointing toward viewer (good for trees).

  • X-Axis: Allows node to rotate around local X to keep Z pointing toward viewer (good for arrows with text).

  • Z-Axis: Allows node to rotate around local Z.

  • Flip Label: Allows node to rotate around local X to keep Z pointing toward viewer (good for arrows with text).

  • Y-Flip: Allows node to flip around local Y to keep Z pointing toward viewer.

  • X-Flip: Allows node to flip around local X to keep Z pointing toward viewer.

  • Z-Flip: Allows node to flip around local Z.

  • Custom: Uses axes set internally, by default same as Y-Axis mode.

  • Align to World

  • Lock to Camera

  • Lock to Target

  • Lock to Viewport

  • Scale to Viewport

  • Scale to Device Units

Transformation Matrix

The transform values of the selected object. The values are relative to the parent coordinate system if it is a child object, and the Relative to Parent Coordinate System check box is selected.

Dimensions

The object’s dimensions along the X, Y, and Z axes

Activities

To view the transformation tab, choose Start of the navigation pathObject Properties window Next navigation step Transformation tab.End of the navigation path