Views Right-Click Menu

Use

You can use the Views menu to view scenes through any user-defined views or through the isometric, dimetric, or trimetric preset views.

You can also set and remove the current view as the default for the current file type, and you can remove the default file type views from all file types.

Features

The following options are available from the menu:

Menu Option

Functional Description

Camera [number]

Displays the scene through the selected camera

30 Isometric

Selects a 30º isometric viewpoint from the selected point through which to view the scene. All lengths are parallel to the axes and are displayed at their true length.

(12/12) Dimetric

Selects a dimetric viewpoint through which to view the scene

27 Isometric (1:2)

Selects a 27º isometric viewpoint through which to view the scene.

(42/7) Dimetric

Selects a dimetric viewpoint through which to view the scene

(15/35) Trimetric

Selects a 15/35 trimetric viewpoint through which to view the scene

XML Defined Views

Displays the scene using the defined views in the views.xml file located in SAP 3D Visual Enterprise Author’s root installation folder

User-defined Views

Displays the scene using the selected user-defined view

Set the Current View as Standard View for current format

Sets the current camera view for all files of the current type.

Erase Standard View for all files

Restores the original camera view for all file types.

Viewport Properties

Opens the Viewport Properties window, and displays the current settings for the viewport.

Viewport Properties Window

The Viewport Properties window displays the following:

Viewport Tab

Elements

Functional Description

Width

.

Height

 

Camera

The camera that is being used

XML

Displays the location of the views.xml file

Camera Tab

Elements

Functional Description

Field of View (FOV)

Determines the angle of the field of view (FOV) to best fit a model in the scene. A low value displays a close up of the entire object, and a high value views the object from a greater distance.

FOV Direction Flyout

Used to select the direction with which the FOV angle is applied to the viewport (render target).

  • Minimum from width/height: Calculates and applies the FOV based on either the viewport width or height, whatever dimension is the lesser.

  • Maximum from width/height: Calculates and applies the FOV based on either the viewport width or height, whatever dimension is the greater.

  • Horizontally: Calculates and applies the FOV based on the width of the viewport.

  • Vertically: Calculates and applies the FOV based on the height of the viewport.

Target

Used to select the object on which the camera targets. If a target is used, you can turn the camera to focus on the target object and the object will always be centre of view. For example, if you create an auto fly-around.

Custom Clip-Plane

Enables the near and far cross section fields to determine the distance between the camera and the camera’s clipping planes.

  • Near clip-plane: Determines the distance between the camera and the near clipping plane.

  • Far clip-plane: Determines the distance between the camera and the far clipping plane.

Activate

Displays the scene through the current camera

More Information

See Camera Views for information on the viewpoint menu commands.