Creating, Removing, and Adding Callouts to a List
Use
Callouts are associated with a “Callout List”. You can have a number of different Callout lists, with each containing a separate display profile. Only one of these lists can be activated at a time, however.
Callouts can be created in a number of different ways, for example, by using the current scene geometry or selected object nodes. You can automatically create callouts that apply to every part, or alternatively, you can create manual callouts that only apply to selected parts. These callouts, once created, display in the Callouts panel under the selected Callout List.
The Manual Draw tool enables you to create callouts manually on a new layer in the Scene tree. These callouts are also added to the selected Callout List.
Activities
Creating a Callout List
Open a 3D file and choose
on the Callouts panel. Enter a name for the new Callout List, select a Callout List profile, and click OK.
Deleting a Callout List
Highlight the required Callout List in the Callout List field and choose
on the Callouts panel.
Creating Callouts Automatically
Open a 3D file and choose
on the Callouts panel. Callouts are automatically created for all parts specified in the Parts List according to the Callout List Profile. The callouts are displayed on the model, and in the Callout List.
Creating Callouts Manually
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Open a 3D file and
on the Callouts panel. -
Assign a name to callout list, and select a profile for the callouts.
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Click OK.
-
Click any object in the viewport window, drag the leaderline (hold down the left mouse button) to the desired callout location, and release the button.
A new callout is created and placed at the origin of the mouse click, and the object that you clicked is added to the Callout List.
Moving a Callout After Creation
Highlight or point at the callout, then left click and drag the callout to its new position.
Creating Callouts Manually for Assemblies (Groups)
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On the Callouts panel, choose
, select a callout, and do one of the following:-
Use Alt+click a mesh to select an assembly above this mesh in the hierarchy.
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Select an assembly in the Scene tree.
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-
Drag the leaderline to the desired callout location. The callout can originate on any mesh that belongs to this assembly.
A new callout is created and placed at the origin of the mouse click, and the object that you clicked is added to the BOM.
Inserting a Callout Manually
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Select the Callout List to which to add the manual callout.
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Select the required object.
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Do one of the following:
-
Click
on the Callouts panel, and enter a Callout ID for the object and click OK. - Click
on the Callouts panel, and enter a Callout ID for the object and click OK.
-
A new callout is created with the ID specified, and placed at the origin of the mouse click. The object that you clicked is added to the currently displayed Callout List.
Renumbering the Callouts List
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Move individual parts as required by using drag and drop. The part number moves with the object.
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Click
on the Callouts panel. -
The callouts list is renumbered, in the order that you have specified.
Removing a Callout
Do one of the following:
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Highlight a single callout to be removed, and press Delete on your keyboard.
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Highlight the callout in the Callout list, click
on the Callouts panel, and select Remove Selected Nodes. -
Highlight the callout layer in the Scene tree, and press Delete on your keyboard.