Additional Map Properties Window

Use

You can use the Additional Map Properties window to modify further properties of the selected map.

Features

The Additional Map Properties window offers the following features:

Elements

Functional Description

Texture Blending

Selects the way in which texture map is blended with the base material.

  • Modulate: Blends the texture and the base material together. Where the texture displays white, the color of the material is displayed. Where the texture displays black, the color of the texture is displayed. Where the texture displays gray, the texture and material colors are mixed together. For example, if the texture is gray and the material is red, a dark red color is displayed.

  • Replace: Display the color of the texture only.

Preferred Filter Method

Selects the preferred filter for texture maps.

  • Bilinear: Removes the pixel artifacting. That is, stray pixels of a contrasting color seen when you view a texture map closely. The use of bilinear filtering reduces the display performance on some graphics cards.

  • Nearest Neighbor: The texture value for each pixel is calculated using the average of the nearest texture elements to produce smoother results.

Repeat Edge Pixels (when not Tiling)

Repeats the edge pixels

Map Channel

Determines the UV channel to which the current material is assigned. This is helpful when materials have been assigned to UV channels using external applications.

Invert

Substitutes black with white and white with black

Use as Color Map

If the texture if colored, colors are displayed. Otherwise, the texture is displayed in grayscale.

Internal Texture

Selects the pixel format (color depth) to apply to the texture. That is, the number of colors used to draw the scene. The format is in bits.