Snapping Pivot Points
Context
You can use the Snap Pivot Point setting in the Tool Assistant to enable Object Pivot Point snap mode
The Object Pivot Point equals a point in zero coordinates in the local coordinate space, (Point “0,0,0” in local coordinates). As an example, rotation is always relative to the pivot point.
Example
The correct pivot point is required for the following:
-
Animations when rotation is being used
-
Groups (assemblies) when they are to be snapped to other objects
-
Parts when they are merged to assemblies
When this mode is enabled, instead of changing the Source Object position, the Snap Tool will move the Source Object Pivot Point position. Snapping in this mode is a similar concept to other snap modes, except that in this instance the pivot point is moved.
Procedure
- Add the tool to the scene by doing one of the following:
- Drag and drop the tool into the scene
- From the menu bar, choose
- Open the Snap Tool, switch to the Scene tree panel and select the source part.
- Choose Snap Pivot Point in the Tool Assistant. The alignment axes display in the scene.
- Switch back to the Snap Tool and select your target.
- Make your snap type selections. Use the Align Axis options to align the Pivot point orientation with the normal of the feature to which this Pivot point has been snapped.
- Check the preview and choose Confirm to finalize the snap.

