Infinite and Point Light

Point (omni) lights cast rays in all directions from a single source, and are useful for adding ‘fill lighting’ to scenes, or for simulating point source lights. They can cast shadows and projections.

Infinite lights attempt to recreate light that shines from a great distance away from the model. For example, light from the sun. They do not have a ‘position’ as such, so they can be rotated but not moved. Point lights can be moved but not rotated.

Note that when you create lights in a scene, the type of lights that are created depend on the current lighting mode. For example, if the lighting mode is Single Light from Eye, a single point light is created. If the lighting mode is Day Light, three infinite lights are created.