Animation Options Context Menu
Use
In addition to the functions provided by the Animation toolbar, the Animation Options context menu in the viewport also enables you to control model animation. Compared to the Animation toolbar, the Animate Options menu also provides an Auto Rotate menu option.
Features
| Context Menu Option | Functional Description |
|---|---|
| Previous (Begin) |
Used to return to the previous step, and play the animation sequence. (Begin sets the animation to the first frame). |
| Play/Stop | Used to play the animation sequence. The function of the button changes to stop as soon as the animation starts. |
| Next (End) |
Used to move to the next animation step, and play the animation sequence. (End sets the animation to the last frame). |
| Options | Used to open the Animation Options window (see below) |
| Simple | Used to set the animation to play once from beginning to end |
| Cyclic | Used to set the animation to play continuously from beginning to end |
| Ping Pong | Used to set the animation to play continuously back and forth between the beginning and end |
| Auto Rotate | Used to rotate the model in any direction given by left-clicking and dragging the mouse. The speed of rotation is also determined by the speed of the mouse movement. The rotation can be stopped by a mouse-click on the scene. |
Activities
Selecting an Animate Options Menu Option
Right-click the viewport, choose Animate Options from the context menu, and then choose your required menu option.