Colors Tab Page

Use

You can use this tab page to apply colors for the display of scene elements. For example, you can display the bounding box in green and vertices in red. Once modified, you can restore the default colors. The default material setting can also be modified. The color settings for various elements including the scene bounding box, scene axes, and vertices, are displayed using the Display menu on the Navigation toolbar.

Changing the color of an element affects all file formats. The color can only be changed for elements that have been enabled in the original images or model.

If you modify the bounding box, vertices, wire frame, object axes, and surface normals settings, you must select the related checkboxes on the 3D View tab page to apply your color settings.

The properties for the default material that is used by SAP 3D Visual Enterprise Author can be modified. Changing these properties affects all file formats. Some formats may contain materials. Plug-ins that handle 3D formats with materials may fill only several material properties. Therefore, if you change the default material settings, your scene may display differently, and for this reason, we recommend noting the original material settings should you want to restore them at a later stage.

Features

  • The following table lists the maximum number of functions shown in the Colors tab page:

    Fields and Checkboxes

    Functional Description

    Background Top

    Sets the color of the upper half of the viewports’ background gradient

    Background Bottom

    Sets the color of the lower half of the viewports’ background gradient

    Illustration Background Top

    Sets the color of the upper half of the viewports’ illustration background gradient

    Illustration Background Bottom

    Sets the color of the lower half of the viewports’ illustration background gradient

    2D Files Background

    Sets the color of the background gradient for 2D files

    Bones

    Sets the color of the model’s bone structure

    Bone Influence Area

    Sets the color of the areas influenced by bones

    Bone Affect Area (Minimum)

    Sets the color of the minimum area affected by bones

    Bone Affect Area (Maximum)

    Sets the color of the maximum area affected by bones

    Bounding Box of All Objects

    Sets the color of the bounding box lines that surround all objects

    Bounding Box of Scene

    Sets the color of the bounding box lines that surround the scene

    Bounding Box of Selected Objects

    Sets the color of the bounding box lines that surround selected objects

    Transparent Bounding Box

    Sets the color of the transparent bounding boxes that surround all objects.

    Shadow

    Sets the color of the scene shadow

    Default Material Ambient Color

    Sets the color of the general light that illuminates the entire scene. Ambient light has a uniform intensity and is uniformly diffuse. It has no discernible source and no discernible direction.

    Default Material Diffuse Color

    Sets the color of the diffuse light that is reflected in a scene. The amount of light reflected is the cosine of the angle between the incoming light and the vertex normal.

    Default Material Specular Color

    Sets the color that creates highlights on objects making them appear shiny

    Default Material Emissive Color

    Sets the color that makes a rendered object appear self-luminous. Emission affects an object’s color and can, for example, make a dark material brighter and take on part of the emitted color.

    Faces in Line Illustration Mode

    Sets the color of the faces in Line Illustration mode

    Selected Faces

    Sets the color of selected faces

    Border of Selected Face

    Sets the border color of selected faces

    Lines in Line Illustration Mode

    Sets the color of the line when displaying a scene in Line Illustration and Hidden Wireframe modes

    Lines in Shaded Illustration Mode

    Sets the color of the lines in Shaded Illustration and Solid Outline modes

    Lines in Wireframe Mode

    Sets the color of the lines in the various Wireframe modes

    Selection Highlight

    Sets the color of the selected object’s highlights

    Solid Grid Light Cell

    Sets the color of the lighter cells of the solid grid, or “floor” of the scene

    Solid Grid Dark Cell

    Sets the color of the darker cells of the solid grid

    Transparent Grid Light Cell

    Sets the color of the lighter cells of the transparent grid

    Transparent Grid Dark Cell

    Sets the color of the darker cells of the transparent grid

    Subdivision Control Mesh

    Sets the color of the subdivision surface control mesh

    Surface Normals

    Sets the color of surface normals

    Vertex-Cross Color

    Sets the color of the crosses representing an object’s vertices.

    Vertices in Vertices Mode

    Sets the color of the vertices when displayed in Vertices mode

    Viewport Labels

    Sets the color of the viewport labels

    Wire Grid

    Sets the color of the lines of the wired grid, or floor

    X/Y/Z Axis

    Sets the color of the x/y/z-axis of the selected object and the world coordinate system, or axes

    Cross Section Outline

    Sets the color of the cross section plane’s outline

    Cutting Plane

    Sets the color of the cutting plane

    Non Output Size Area

    Sets the color for the area outside the output size area

    Output Size Border and Margin

    Used to select the color of the border for the output size area

    Illustration Detailed View Border

    Used to select the color of the detailed view border when you are in Illustration mode

    Reset

    Restores the default settings

    Settings

    Opens the Default Material window and is used to modify the properties of the default material

  • The following table lists the maximum number of functions shown in the Default Material window:

    Fields and Buttons

    Functional Description

    Glossiness

    Determines the level of the material’s highlighting. As you increase the glossiness, the highlight gets smaller and the material appears shinier.

    Specular level

    Determines the intensity of the specular light. You can set the specular level to a very high value to achieve very strong, tight highlights. This value is also known as shininess strength.

    Opacity

    Determines the opacity of the material. Opacity is the opposite of transparency. As you reduce the opacity value, the material becomes more transparent.

    Raytrace Reflection

    Determines the level of the material’s ability to reflect light

    Reset

    Restores the most recently applied material settings

Activities

Applying a color to a Scene Element

Do one of the following:

  • Select an element in the Colors window, choose Edit, select a color in the color selector, and then choose OK.

  • Double-click an element in the Colors window, select a color in the color selector, and then choose OK.

Modifying the Default Material

  1. Choose the Settings button to display the Default Material window.

  2. Take a note of the original settings should you want to restore them at a later stage, make the changes you require, then choose OK.

Restoring the most Recently Applied Material Settings

Choose Reset in the Default Material window.