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Attributes |
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Closed: Prevents sub-objects of the selected group from being individually selected. That is, the entire object group is selected when you select any sub-object in the viewport.
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Selectable: Allows you to select the object in the 3D viewport
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Immovable: The selected object cannot be transformed
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Cast Shadows: The selected object casts shadows on the other objects in the scene, if the other objects are set to receive shadows
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Receive Shadows: The selected object receives shadows that are cast by other objects in the scene, if the other objects are set to cast shadows
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Visibility: Sets the type of visibility for the selected object
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Default: Uses the default visibility setting for the selected object
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Double-Sided: Applies the double-sided attribute to the selected object
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Single-Sided: Applies a single-sided attribute to the selected object
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Appearance |
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Render Method: Selects the render method of the object
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Render Order: Selects the render order number for the scene. Objects are rendered in ascending orders. We recommend that render layering is kept to a minimum, as a large number of layers can affect performance.
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Opacity: Determines the opacity of the object. As you reduce the opacity value, the object becomes more transparent.
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Illustration Lines: Determines the opacity settings for lines when the object is in Illustration mode
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Smoothing Angle: Determines the smoothing angle
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Local Smoothing Angle: Applies the selected smoothing angle. This setting changes the smoothing for the selected object and overrides any global smoothing settings. This option does not affect ray tracing results.
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Wireframe Color: Determines the wireframe display color when using the wireframe display modes.
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Comments |
The comments that relate to the object |