Texture Maps Tab Page
Use
You can use the Texture Maps tab page to define the export properties for the selected file format’s textures.
Features
The generic texture map options are as follows.
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Fields and Checkboxes |
Functional Description |
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Save Textures |
Saves textures either as separate files, or within the 3D file depending on your selection in Include textures in 3D file |
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Include Textures in 3D File |
Saves textures within the 3D file. This option is only available for certain formats; for example, the .rh format. |
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Keep Original Textures Format |
Maintains the original texture format |
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Convert Textures to |
Selects the format in which to export the textures. For best results when saving .rh files that include Realight maps, you should choose the Portable Network Graphics format (.png). This helps to avoid JPG artifacts in shadow maps.
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Store Links to all Existing Images of Following Types |
Links each texture image to the 3D file for all the formats that are selected in the list box. Textures for any formats that are not selected are converted to the type defined in Convert Textures to. This option is only available if you choose to save textures as separate files.
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Overwrite Existing |
Selects the action if the texture map being exported already exists in the destination folder.
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Scale Textures |
Re-sizes large textures so that the longest edge of each texture file is the specified length.
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Convert Textures to Folder |
Converts the extensions of all texture files to the specified extension. This option is only available if you choose to save textures as separate files. |
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Copy Textures to Folder |
Copies the textures to the specified folder. This option is only available if you choose to save textures as separate files. |
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Prefix |
The prefix to append to the new texture file names. This is helpful in identifying any new maps that are created. This option is only available if you choose to save textures as separate files. |