Texture Maps Tab Page

Use

You can use the Texture Maps tab page to define the export properties for the selected file format’s textures.

Features

The generic texture map options are as follows.

Fields and Checkboxes

Functional Description

Save Textures

Saves textures either as separate files, or within the 3D file depending on your selection in Include textures in 3D file

Include Textures in 3D File

Saves textures within the 3D file. This option is only available for certain formats; for example, the .rh format.

Keep Original Textures Format

Maintains the original texture format

Convert Textures to

Selects the format in which to export the textures. For best results when saving .rh files that include Realight maps, you should choose the Portable Network Graphics format (.png). This helps to avoid JPG artifacts in shadow maps.

  • Settings: Defines settings for the selected format’s texture files

  • Include Selected Textures: Saves each texture image in the 3D file for all the formats that are selected in the list box. Textures for any formats that are not selected, are converted to the type defined in Convert Texture File Extensions to. This option is available only if you select the Include Textures in 3D File check box.

  • Include All Textures: Saves each texture image that already exists as a separate file in the 3D file in its original format. Textures without a predefined format; for example, ones that are created by the Realight tool, are converted to the type defined in Convert Texture File Extensions to.

Store Links to all Existing Images of Following Types

Links each texture image to the 3D file for all the formats that are selected in the list box. Textures for any formats that are not selected are converted to the type defined in Convert Textures to. This option is only available if you choose to save textures as separate files.

  • Store Links to all Existing Images: Links each texture image that already exists as a separate file to the 3D file. Only embedded textures are exported to new 2D files.

    • Relative Path: Saves each link as a relative path. Relative paths change depending upon the location of the image.

    • Full Path: Saves each link as a full path to the location of the image. For example, F:\My Images\Category\animage.bmp

    • Local Short Name: Saves each link with the name of the file. For example, animage.bmp.

Overwrite Existing

Selects the action if the texture map being exported already exists in the destination folder.

  • Replace: Overwrites the existing map

  • Skip: Retains the existing map

  • Rename: Opens a window if the map already exists, to enable you to rename the map

Scale Textures

Re-sizes large textures so that the longest edge of each texture file is the specified length.

  • Maximum edge length: The length of each texture file’s longest edge

Convert Textures to Folder

Converts the extensions of all texture files to the specified extension. This option is only available if you choose to save textures as separate files.

Copy Textures to Folder

Copies the textures to the specified folder. This option is only available if you choose to save textures as separate files.

Prefix

The prefix to append to the new texture file names. This is helpful in identifying any new maps that are created. This option is only available if you choose to save textures as separate files.