Geometry Transform
The Geometry Transform settings are used to transform (rotate, position, and scale) the scene along the X, Y, and Z axes.
The following examples show a scene rotated to 0, 0, 0 degrees, and to 90, 0, 180 degrees.
The Geometry Transform settings are used to transform (rotate, position, and scale) the scene along the X, Y, and Z axes.
The following examples show a scene rotated to 0, 0, 0 degrees, and to 90, 0, 180 degrees.