Bone Tab Page

Use

The Bone tab is available when you display the properties of an individual object that includes bones. It displays all information relating to the bones in the selected object including the bone length, radius, and the objects and vertices affected by the bone.

Elements

Functional Description

Length

The length of the bone when it is resting in scene units.

Function

The function used to calculate how the skin attached to the bone is to be moved based on the bone movement.

Minimum Radius

The minimum radius of the bone. That is, the narrowest part of the bone. This is only applied to bones with limited ranges.

Maximum Radius

The maximum radius of the bone. That is, the widest part of the bone. This is only applied to bones with limited ranges.

Weight Map

The weight map that is applied to the bone. The weight map dictates how the bone moves.

Strength

The strength of the bone. This factor indicates how much the bone will affect the skin.

Unlimited

Skin is affected by bone movement by ignoring points on the skin that are closer than the minimum radius, and affecting points on the skin that are further than the maximum radius. Otherwise, all points on the skin are affected by bone movement. The radius is the area around the bone within which mesh points are influenced by bone movement.

Weight Map Only

Any deformations on the bones are solely based on the weight map and not the function.

Activities

You can view Bone tab using one of the following methods:

  • Choose Object Properties window > Object tab > Properties> Bone tab

  • Double-click the object in the object window and choose Bone tab