Mirror Tool Settings

Use

Using the Mirror settings in the Tool Assistant, you can modify the settings for mirroring an original object.

Mirrored objects, by default, have the same mesh as the original, but a different transformation matrix (position, orientation, and scale). For example, if a spark plug is used eight times in a V8 engine, you can use the mirror tool to create seven instances that point to the original object and its geometry.

Features

Elements

Functional Description

Axis

Controls the type of mirror to use.

  • On: Sets the axes to ON, and enables the Visualization, Position, and Rotation options

  • Off: Sets the axes to OFF

  • Mirror Axis: Selects an axis to act as a mirror axis and center. For example, you could mirror the objects along the X, Y, or Z axes.

  • New Object Suffix: The name of the mirrored object. The mirrored object displays in the Scene tree with a suffix added to the object name. The default for the suffix is -mirrored, although this can be changed.

  • Convert to mesh: Converts the object to a mesh in its own right. That is, the object is no longer an instance of the original.

  • Save Mirror into scene: If you select this option, the mirror is saved into the scene. Otherwise, the mirror is hidden when you exit the mirror options.

Visualization

Controls the size of the mirror to use

  • Size: The slider controls the size of mirror to use

Position and Rotation

Positions and rotates the mirrored objects along their individual axes interactively

More Information

Mirroring Objects