Decal Mapping
Use
The Decal Mapping tools are used to transfer a raster image decal/texture onto a model. Images can be resized, rotated, and corner pinned to a suitable size, and they can then be stamped onto the model as a texture. Multiple textures can be stamped onto a single model.
When textures are stamped onto a model, UV maps are created for the model. The UV maps are created, even if an object doesn’t already have UV maps.
Activities
Loading a Texture Image
Open a 3D file, choose Settings on the Decal Mapping toolbar, and modify the texture settings as required. Choose
, select the required image, and choose Open.
Hiding a Texture Image
Open a 3D file, load a texture image, and choose
. To redisplay the texture, choose
.
Adjusting the Texture Visibility
Open a 3D file, load a texture image, and choose
to enhance visibility or
to dim visibility.
Resizing a Texture
Open a 3D file, load a texture image, choose
, and drag the texture to the required size.
Rotating a Texture
Open a 3D file, load a texture image, choose
, and drag the texture to the required level of rotation.
Corner-Pin a Texture
Open a 3D file, load a texture image, choose
, and drag the texture to the required size.
Stamping the Texture Image onto a Model
Choose
. The image is stamped onto the model, and appears as a texture.