Decal Mapping

Use

The Decal Mapping tools are used to transfer a raster image decal/texture onto a model. Images can be resized, rotated, and corner pinned to a suitable size, and they can then be stamped onto the model as a texture. Multiple textures can be stamped onto a single model.

When textures are stamped onto a model, UV maps are created for the model. The UV maps are created, even if an object doesn’t already have UV maps.

Activities

Loading a Texture Image

Open a 3D file, choose Settings on the Decal Mapping toolbar, and modify the texture settings as required. Choose Load Texture Image, select the required image, and choose Open.

Hiding a Texture Image

Open a 3D file, load a texture image, and choose Hide Texture. To redisplay the texture, choose Show Texture.

Adjusting the Texture Visibility

Open a 3D file, load a texture image, and choose Texture More Visible to enhance visibility or Texture Less Visible to dim visibility.

Resizing a Texture

Open a 3D file, load a texture image, choose Resize Texture, and drag the texture to the required size.

Rotating a Texture

Open a 3D file, load a texture image, choose Rotate Texture, and drag the texture to the required level of rotation.

Corner-Pin a Texture

Open a 3D file, load a texture image, choose Free Transform Texture, and drag the texture to the required size.

Stamping the Texture Image onto a Model

Choose Stamp Decal. The image is stamped onto the model, and appears as a texture.