VRML Worlds
Use
You can import and view VRML (Virtual Reality Modeling Language Worlds) Worlds (.wrl, .vrml) files. You can also save to these formats.
The .wrl and .vrml file formats are widely used by the Internet community to represent and navigate 3D hyper-linked virtual worlds. VRML is mainly a graphics format that represents simple solid primitives (for example, spheres and cylinders), polygons, polylines, and their visual attributes.
The VRML is a language for describing multi-participant interactive simulations. These are virtual worlds networked using the global Internet and hyper-linked with the World Wide Web. All aspects of virtual world display, interaction, and internet working can be specified using VRML. It is the intention of its designers that VRML become the standard language for interactive simulation within the World Wide Web.
Supported for Import and Export
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Cameras
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VRML 1.0 fully supported
Limitations for Import
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Lights and fog data ignored
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Textures not mapped to text objects
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Transparency in textures ignored
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URL links discarded
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VRML 2.0
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Animation data ignored
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In/Out Events not supported
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Nested PROTO nodes not supported
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ROUTE ignored
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Scripts not supported
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Vertex colors, line colors, and cells in Elevation Grids not supported
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Limitations for Export
Only a single value supported for material ambient color. If the value specified in the Set Ambient Color to field on the Materials tab is not grey, the RGB values are averaged before being exported.
Features
This format contains both import and export options. You can use them to customize the way in which your file is opened and saved.
Import Interface
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Field |
Functional Description |
|---|---|
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Flip Coordinate System |
Flips the Y and Z axes |
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Collapsing Hierarchy |
Merges the selected objects to collapse the hierarchy |
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Optimize Hierarchy |
Reduces the number of coordinates in the array of per vertex normals |
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Optimize Geometry |
Reduces the number of coordinates in the array of per vertex normals |
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Create UVs |
Creates UV mapping for objects that do not currently have mapping. This enables you to apply texture maps to the object. |
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Text Quality |
Determines the quality of the text if any is contained within the scene. The text is converted to polygon face entities. If a high value is specified, more points and lines are used and the vertex count increases. |
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Text Extrude |
Defines the depth of the characters (extrusion) in the text. For example, a value of 0 results in the text being flat, and a value of 100 results in the text being the maximum thickness possible. |
Export Interface
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Field |
Functional Description |
|---|---|
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Add Indents |
Indents the code within the saved file. This improves file readability. |
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Export Lights |
Saves all light sources in the file |
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Export Cameras |
Saves all cameras in the file |
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Export Default Camera |
Saves the default camera in the file |
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Export Normals |
Saves all normals that are assigned to face vertices |
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Export Texture Coordinates |
Saves all UV texture coordinates that are assigned to face vertices |
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Export Polylines |
Saves all vectors or polylines |
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Export Materials |
Saves all materials that are used by mesh objects |
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Max Vertices in Polygon |
Exports polygons containing less than or equal to the specified number of vertices. This reduces the file size. |