Select Material Window
You can use the Select Material window to select a specific material for query actions.
Features
|
Element |
Functional Description |
|---|---|
|
Material Name |
The name of the material |
|
Get from Scene |
Selects a material from the scene |
|
Create New if Material does not Exist |
Creates a new material if the required material does not exist |
|
Support Undo |
Provides the ability to reverse or undo a material assignment by pressing CTRL+Z. |
|
Diffuse Color for New Material |
Opens the color picker, and allows you to set the color of the diffuse light that is reflected in a scene. Because most scenes contain much more diffuse light than ambient light, diffuse reflection plays the largest part in determining the overall color. Additionally, because diffuse light is directional, the angle of incidence for diffuse light affects the overall intensity of the reflection. Diffuse reflection is at its greatest when the light strikes a vertex parallel to that vertex normal. As the angle of reflection increases, the effect of the diffuse reflection diminishes. The amount of light reflected is the cosine of the angle between the incoming light and the vertex normal. |
Activities
-
In the Query tab page, select .
- Click Set Material to

- Enter the required information and choose OK.

