Additional Map Properties Window
Use
You can use the Additional Map Properties window to modify further properties of the selected map.
Features
The Additional Map Properties window offers the following features:
|
Elements |
Functional Description |
|---|---|
|
3ds Max UV Tiling |
Uses 3ds Max’s offset values; positive U is to the right, positive V is up. 3ds Max uses offset values that are pre-scaled. That is, they are not multiplied by the tiling value. |
|
Texture Blending |
Selects the way in which texture map is blended with the base material.
|
|
Preferred Filter Method |
Selects the preferred filter for texture maps.
|
|
Repeat Edge Pixels (when not Tiling) |
Repeats the edge pixels |
|
Map Channel |
Determines the UV channel to which the current material is assigned. This is helpful when materials have been assigned to UV channels using external applications. |
|
Invert |
Substitutes black with white and white with black |
|
Use as Color Map |
If the texture if colored, colors are displayed. Otherwise, the texture is displayed in grayscale. |
|
Use Alpha to Mask Material Opacity |
This option only applies to the diffuse map. |
|
Treat as Normal Map |
Treats the texture as if it is originally a normal map without any conversion taking place. Otherwise, the texture is converted to a normal map. |
|
Internal Texture |
Selects the pixel format (color depth) to apply to the texture. That is, the number of colors used to draw the scene. The format is in bits. |