Scene Right-Click Menu

Use

The scene right-click menu contains commands for controlling various scene elements:

  • Camera motion

  • Cross section plane display

  • Auto-rotation

  • Scene background

  • Object display

You can also access and modify the scene properties. For example, you can modify the global ambient color, the scene's units, and the scene's element colors.

This menu appears when you right-click over the scene with nothing selected. The available commands differ, depending on whether objects are displayed or hidden. These commands are local and are overridden by the menu bar commands. For example, if you display a viewport in the Wireframe render mode and another viewport in the Line Illustration mode, selecting the Solid render mode from the Display menu displays all viewports in Solid mode.

Features

The following options are available from the menu:

Menu Options

Functional Description

Tools

Used to control a number of scene elements including removing duplicate materials and meshes

View to Active Object

Zooms the camera in on the active object. You can also press V on your keyboard with an object selected.

View to Visible Objects

Used to focus the camera on all the visible objects. You can also press V on your keyboard with no selection.

View to All Objects

Used to focus the camera on all visible and hidden objects

Standard View

Displays the scene in its standard camera view in the current viewport

Current Camera Properties

Displays the properties of the current camera view you are using in the viewport

Show Cross Section

Displays and hides the scene's cross section plane

Reset Cross Section

Moves the cross section plane back to its original position in the scene

Auto-Rotate

Rotates the model automatically. When the model is rotated with the mouse, auto rotate is initiated in the direction and at the speed of the mouse action until you click over the model again. This command may lessen the display performance.

Pan Mode for Flat Files

Constrains the camera to pan mode for flat files, for example, a .cgm file. This ensures that even if a flat file has 3D object coordinates, it cannot be rotated.

Open Background

Used to add an image to use as the scene's background

Background Image

Used to modify or clear the scene background image

Stretch

Scales the image to fit the viewport in real-time

Tile

Tiles the background image in the viewport

Center

Centers the background image in the viewport

Clear Background

Removes the background image from the scene

Select All

Selects all objects in the scene

Select Same Level Objects

Selects all objects that are on the same hierarchy level. This is helpful when creating layers that you want to be made from objects that are at the same hierarchy level

Deselect Same Level Objects

Clears all objects that are on the same hierarchy level from selection

Show all Objects

Displays all objects

Hide all Objects

Hides all objects in the scene

Scene Properties

Opens the Scene Properties window and is used to view and edit the current scene's properties. For more information, see Scene Properties Window.