Scene Right-Click Menu
Use
The scene right-click menu contains commands for controlling various scene elements:
-
Camera motion
-
Cross section plane display
-
Auto-rotation
-
Scene background
-
Object display
You can also access and modify the scene properties. For example, you can modify the global ambient color, the scene's units, and the scene's element colors.
This menu appears when you right-click over the scene with nothing selected. The available commands differ, depending on whether objects are displayed or hidden. These commands are local and are overridden by the menu bar commands. For example, if you display a viewport in the Wireframe render mode and another viewport in the Line Illustration mode, selecting the Solid render mode from the Display menu displays all viewports in Solid mode.
Features
The following options are available from the menu:
|
Menu Options |
Functional Description |
|---|---|
|
Tools |
Used to control a number of scene elements including removing duplicate materials and meshes |
|
View to Active Object |
Zooms the camera in on the active object. You can also press V on your keyboard with an object selected. |
|
View to Visible Objects |
Used to focus the camera on all the visible objects. You can also press V on your keyboard with no selection. |
|
View to All Objects |
Used to focus the camera on all visible and hidden objects |
|
Standard View |
Displays the scene in its standard camera view in the current viewport |
|
Current Camera Properties |
Displays the properties of the current camera view you are using in the viewport |
|
Show Cross Section |
Displays and hides the scene's cross section plane |
|
Reset Cross Section |
Moves the cross section plane back to its original position in the scene |
|
Auto-Rotate |
Rotates the model automatically. When the model is rotated with the mouse, auto rotate is initiated in the direction and at the speed of the mouse action until you click over the model again. This command may lessen the display performance. |
|
Pan Mode for Flat Files |
Constrains the camera to pan mode for flat files, for example, a .cgm file. This ensures that even if a flat file has 3D object coordinates, it cannot be rotated. |
|
Open Background |
Used to add an image to use as the scene's background |
|
Background Image |
Used to modify or clear the scene background image |
|
Stretch |
Scales the image to fit the viewport in real-time |
|
Tile |
Tiles the background image in the viewport |
|
Center |
Centers the background image in the viewport |
|
Clear Background |
Removes the background image from the scene |
|
Select All |
Selects all objects in the scene |
|
Select Same Level Objects |
Selects all objects that are on the same hierarchy level. This is helpful when creating layers that you want to be made from objects that are at the same hierarchy level |
|
Deselect Same Level Objects |
Clears all objects that are on the same hierarchy level from selection |
|
Show all Objects |
Displays all objects |
|
Hide all Objects |
Hides all objects in the scene |
|
Scene Properties |
Opens the Scene Properties window and is used to view and edit the current scene's properties. For more information, see Scene Properties Window. |