Open Inventor File

Use

You can import and view Open Inventor (.iv) files. You can also save files to this format.

Supported

  • ASCII only, partially supported

Features

This format contains both import and export options. You can use them to customize the way in which your file is opened and saved.

Import Interface

Field

Functional Description

Flip Coordinate System

Rotates the model so it uses a right-hand coordinate system. That is, it flips the Y and Z axes.

Collapsing Hierarchy

Merges the selected objects to collapse the hierarchy

Optimize Hierarchy

Reduces the number of coordinates in the array of per vertex normals

Optimize Geometry

Reduces the number of coordinates in the array of per vertex normals

Create UVs

Creates UV mapping for objects that do not currently have mapping. This enables you to apply texture maps to the object.

Text Quality

Determines the quality of the text if any is contained within the scene. The text is converted to polygon face entities. If a high value is specified, more points and lines are used and the vertex count increases.

Text Extrude

Defines the depth of the characters (extrusion) in the text. For example, a value of 0 results in the text being flat, and a value of 100 results in the text being the maximum thickness possible.

Export Interface

Field

Functional Description

Add Indents

Indents the code within the saved file. This improves file readability.

Export Lights

Saves all light sources in the file

Export Cameras

Saves all cameras in the file

Export Default Camera

Saves the default camera in the file

Export Normals

Saves all normals that are assigned to face vertices

Export Texture Coordinates

Saves all UV texture coordinates that are assigned to face vertices

Export Polylines

Saves all vectors or polylines

Export Materials

Saves all materials that are used by mesh objects