Open Inventor File
Use
You can import and view Open Inventor (.iv) files. You can also save files to this format.
Supported
-
ASCII only, partially supported
Features
This format contains both import and export options. You can use them to customize the way in which your file is opened and saved.
Import Interface
|
Field |
Functional Description |
|---|---|
|
Flip Coordinate System |
Rotates the model so it uses a right-hand coordinate system. That is, it flips the Y and Z axes. |
|
Collapsing Hierarchy |
Merges the selected objects to collapse the hierarchy |
|
Optimize Hierarchy |
Reduces the number of coordinates in the array of per vertex normals |
|
Optimize Geometry |
Reduces the number of coordinates in the array of per vertex normals |
|
Create UVs |
Creates UV mapping for objects that do not currently have mapping. This enables you to apply texture maps to the object. |
|
Text Quality |
Determines the quality of the text if any is contained within the scene. The text is converted to polygon face entities. If a high value is specified, more points and lines are used and the vertex count increases. |
|
Text Extrude |
Defines the depth of the characters (extrusion) in the text. For example, a value of 0 results in the text being flat, and a value of 100 results in the text being the maximum thickness possible. |
Export Interface
|
Field |
Functional Description |
|---|---|
|
Add Indents |
Indents the code within the saved file. This improves file readability. |
|
Export Lights |
Saves all light sources in the file |
|
Export Cameras |
Saves all cameras in the file |
|
Export Default Camera |
Saves the default camera in the file |
|
Export Normals |
Saves all normals that are assigned to face vertices |
|
Export Texture Coordinates |
Saves all UV texture coordinates that are assigned to face vertices |
|
Export Polylines |
Saves all vectors or polylines |
|
Export Materials |
Saves all materials that are used by mesh objects |