Replacing Materials
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Current selection (zero, one, or more objects can be selected)
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Hit objects (nothing or one object can be hit)
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Command (Left vs right click, Replace Hit Material, or Paint Objects)
Example
Consider the model of a car where three wheels out of four have the same appearance, and one has a different appearance. All four wheels are considered to be instances of the same entity, regardless of their appearance. The wheel with the different appearance just has a Material Replacement Modifier attached to it.Features
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Was Anything Hit? |
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|---|---|---|---|
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Is Anything Selected? |
Yes |
No |
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|
Yes |
Replace hit material with drag material on selected objects |
Replace all materials with drag material on selected objects |
|
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No |
Replace hit material with drag material on ALL INSTANCES of the hit object (while also considering and respecting any existing per-instance Material Replacement).
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Add drag material to scene |
|
|
Was Anything Hit? |
|||
|---|---|---|---|
|
Is Anything Selected? |
Yes |
No |
|
|
Yes |
Replace hit material with drag material on selected objects |
Replace all materials with drag material on selected objects |
|
|
No |
Replace hit material with drag material in entire scene |
Add drag material to scene |
|
|
Was Anything Hit? |
|||
|---|---|---|---|
|
Is Anything Selected? |
Yes |
No |
|
|
Yes |
Replace hit material with drag material on selected objects |
Replace all materials with drag material on selected objects |
|
|
No |
Replace hit material with drag material on ALL INSTANCES of the hit object (while also considering and respecting any existing per-instance Material Replacement).
|
Add drag material to scene |
|
Procedure
Drag a material from the Materials folder or Materials panel to the object in the scene, and do one of the following:
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Click Replace Hit Material to replace the material for the selected object or objects.
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Click Paint Objects to add the material to all objects sharing the original material.