Bake Realight Textures Window
Use
The Bake Realight Textures window contains settings to combine diffuse and ambient occlusion maps, (generated by Realight), into one texture in the Diffuse slot. It is useful for exporting scenes to formats that do not support separate lighting maps. For example, ambient occlusion.
Features
|
Fields |
Functional Description |
|---|---|
|
Scale up Result Maps by |
Scales the resulting maps to 1x, 2x or 4x the original |
|
Move UVs to Channel 0 |
Moves all UVs to Channel 0 |
Activities
Opening the Bake Realight Textures window:
Choose Bake Realight Textures on the UV Mapping toolbar