Views

Views are a way of saving various display-type settings based on the current view of the scene. For example, the camera angle, render mode, and visible objects.

If you are using multiple viewports, different views can be used in each viewport. For example, you can display the scene in perspective from the top, as 27 Isometric RBA in one viewport, with a model view applied in another viewport, and with a view from the top in yet another. The viewport label displays the current view in each viewport.

There are multiple ways of saving views; each method has its own role to play when working with 3D scenes:

  • Preset and user-defined camera views can be used to display scenes through various camera angles (viewpoints).

  • Model views are based on the current view of the scene, and emulate the properties of schematic diagrams found in various types of manuals. For example, training and reference manuals.

Different steps can also be displayed in individual viewports. Steps emulate sequences of arbitrary text. For example, assembly and disassembly 3D-view instructions in PDF files.