Solid Edge Part

Use

You can import and view Solid Edge Part (.par) files.

Supported

  • Hierarchical structured Scene Tree

  • Object Attributes: Color, opacity, visibility (of components and geometry nodes), and object names

  • Solid or Mesh Import

    • Tessellation control with mesh import and dynamic tessellation option for solid import

    • Normals and UV coordinates

  • Categorized object properties:

    • Occurrence properties

    • Custom occurrence properties

  • Imports Display Configuration (Creates multiple layers in the Visual Enterprise scene)

  • Import of “grouped” nodes

  • Construction geometry; for example, Surfaces, Points, planes, and wireframes

  • Assembly level color and limited assembly level features

  • Persistence Identifier and CAD Identifiers

Limitations

  • Animation

  • BoM support based on part names

  • Configurations

  • PMI not supported

  • Textures

  • ERP Top Down and SAP 3D Visual Enterprise Generator Assembly Upload mode doesn’t support assembly-level color and assembly instance metadata

  • No section view information

  • Metadata in the Scene Tree sorts in alphabetical order so the original order isn’t preserved.

  • Initial view isn’t respected when loaded in Visual Enterprise scene.

Features

This format contains import options. You can use them to customize the way in which your file is opened.

Import Interface

Field

Functional Description

Common

Defines the general settings including tessellation (arrangement and density of the polygons)

Geometry: Defines the geometry settings

  • Import Hidden Objects: Imports all hidden objects. If you modify any visible objects that contain hidden subobjects after import, those hidden objects are also modified.

  • Display Hidden Objects: Displays all hidden objects in the viewport after importing the file

  • Import Metadata: Imports file metadata from the original CAD file (stored inside the file as the metadata category CADMetadata)

Tessellation Settings: Defines the tessellation settings

  • Import Splines, Surfaces and Solids: Determines whether splines, surfaces, and solids are imported

  • Tessellation Level: Applies different resolutions based upon preselected values for chord height ratio and normal tolerances. If you select User-Defined, further options become available.

    • Angular Tolerance: Determines the maximum angular deviation (in degrees), allowed between an analytical surface and its triangulation. Pairs of triangles don’t incorporate a dihedral angle greater than this amount. For example, this setting dictates the minimum number of facets around a smaller circle or cylinder regardless of the Surface Deviation setting. This parameter gives you added control over faces with small radii. Lower values result in finer tessellations, while higher values produce coarser tessellations.

    • Chord Height Tolerance: The value between the analytical surface and its triangulation that determines the distance and accuracy of the tessellation. The lower the value, the more accurate the result. 0.00001 is the minimum unit (high detail), and 1 000 000 is the maximum unit (low detail).

    • Chord Height Behavior: Determines how accurately the chord height tolerance is applied. Absolute applies the chord height tolerance as it is. Scaled adjusts the values depending on the scale of the object being tessellated.

Construction Geometry: Defines settings for the construction geometry

  • Import Surfaces: Imports all construction geometry

  • Import Points: Imports all 3D point data stored inside the CAD file and draws points as saved in CATIA files

  • Import Planes: Imports all infinite 3D plane data stored inside the CAD file and draws planes as transparent mesh

  • Import Wireframes: Imports all wireframes if any exist

Geometry Transformation

Transforms (rotate, position, and scale) the scene along the X, Y, and Z axes:
  • Rotation: Sets the degrees of rotation around each axis from 0 degrees to 360 degrees. The rotation values can be entered with up to 6 decimal places.

  • Scale: Scales the object along the X, Y, and Z axes

  • Position: Sets the position of the scene along the X, Y, and Z axes