UV Mapping Settings Window
Use
You can select the type of UV mapping, relaxing and packing to apply to selected objects in the UV Mapping Settings window.
You can establish a number of settings for each type, including the tolerance angle for VAMP mapping, and whether to preserve UV orientation when packing UVs. You might want to do this if you require all the bricks to be stacked in a particular way, for example, horizontally.
In addition, if a model is densely packed, you can establish relaxing options to provide more detail in the densely packed areas. Relaxing unfolds the selected UVs to minimize distortion and smooth UVs within the selected area.
Features
|
Fields |
Functional Description |
|---|---|
|
Mappers |
Used to select the type of UV mapping to apply to the selected objects
|
|
Packers |
Used to select the method of packing the UVs
|
|
Relaxers |
Used to provide more detail in a densely packed model
|
|
Mapping Options |
Used to select whether mapping will occur by element, and the type of mapping that will occur
|
|
Map Channel |
Assigns a different channel number for more complex mapping. For example, different mapping on a texture (perhaps tiled) and lighting map (untiled). |
|
No Texture Scaling |
Determines whether texture scaling takes place. |
|
Material Texture Size |
Assigns a texture size |
|
VAMP Options |
Used to establish the angle of tolerance for VAMP mapping
|
|
Packing Options |
Used to establish how UVs are packed using the selected packing method
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Relax Options |
Used to establish further options for relaxers
|
Activities
Opening the UV Mapping Settings window
Choose Settings on the UV Mapping toolbar