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This documentation consists of several sections:
Internet Graphics Service (IGS)
The IGS is a server-based engine for generating content (graphical or non-graphical) based on data from an SAP system or an external system. It is being developed with the following objectives:
● Platform-independence
● Connectivity
● Support for a variety of output formats
● Improved scalability/monitoring
For more information on the IGS, see Internet Graphics Service.
Chart Engine
The Chart Engine is a C++ library used to generate business graphics and can be used in the following scenarios:
● In the IGS scenario, it is used as an interpreter in the Internet Graphics Service.
● In the ActiveX control scenario, it is also available as an ActiveX control.
The Chart Engine is available on all SAP NetWeaver platforms.
To find out more read the documentation on the Chart Engine.
Chart Designer
The SAP Chart Designer is a tool for generating customizing settings (for example, colors, shading) for business graphics. The settings can be saved as an XML file and used with the Chart Engine to determine the customizing of charts. The data for the charts is supplied separately - the Chart Designer does not supply the data.
It is particularly useful for branding purposes, for example so that a company can generate graphics with a uniform appearance.
To find out more read the documentation on the Chart Designer.
The Graphical Framework
You can use this information for maintaining
existing applications based on the Graphical Framework but we strongly
recommend that you use the Internet Graphics
Service
for developing new
applications.
The target audience for this section is developers who use the Graphical Framework to program controls. It contains descriptions of the objects that comprise the Graphical Framework and the functionality behind it.
The main aspects covered include the following:
● Data Container (for more information, see Data Container)
● Graphics Proxy (for more information, see Graphics Proxy)
● Multiplexer (for more information, see Multiplexer)
● Customizing Objects (for more information, see Customizing Objects)
● Graphical Events (for more information, see Graphical Events)
● Product Management (for more information, see Product Management)
