Worklist 

You can put together a list of navigation targets that you want to use by placing them in a worklist.
A worklist is a user-specific list of objects. You must fill it yourself.
From Release 4.6C, you can save your worklist and return to it in a later terminal session.

Suppose, for example, you use the Repository Information System to search for an object. You might then place it in your worklist so that you can return to it later to copy a section into your own program.

You can also use the worklist to set markers in the Editor. For further details, refer to Setting Markers.

Adding Objects to Your Worklist

You can fill your worklist as follows:

Open the required object in the appropriate tool and choose Utilities ® Worklist ® Add current object.

Select a set of objects from the object list, display the context menu (right-click) and choose Display or Change. See also Using Set Mode.

Display the worklist (Utilities ® Worklist ® Display).

Select one or more objects or components from the object list and drag them from the list to the worklist.

Saving the Worklist

  1. If the worklist is not currently displayed, choose Utilities ® Worklist ® Display.
  2. The worklist appears in a separate dialog box.

  3. Check that you want to keep all of the entries in your persistent worklist.
  4. Choose the Save icon to save the worklist.

You can now return to the worklist in a subsequent terminal session.

Entries in your worklist that are global classes or methods of global classes, function modules, or subroutines can be used to insert source code segments into your programs using drag and drop. For further information, refer to Inserting Patterns Using Drag and Drop.